﻿using QFramework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Assets.Scripts.Game
{
    public class Config
    {
        //小刀
        public const float InitSimpleSwordDamage = 3f;
        public const float InitSimpleSwordDuration = 1.5f;
        public const int InitSimplaSwordCount = 3;
        public const float InitSimpleSwordRange = 3f;
        //飞刀
        public const float InitSimpleKnifeDamage = 5f;
        public const float InitSimpleKnifeDuaration = 1f;
        public const int InitSimpleKnifeCount = 3;
        //旋转刀
        public const float InitRotateSwordDamage = 5;
        public const int InitRotateSwordCount = 1;
        public const float InitRotateSwordSpeed = 2f;
        public const float InitRotateSwordRange = 2f;
        //qiu
        public const float InitBasketBallDamage = 5f;
        public const float InitBasketBallSpeed = 10f;
        public const int InitBasketBallCount = 1;
        //炸蛋
        public const float InitBombDamage = 10f;
        public const float InitBombPercent = 0.5f;
        //
        public const float InitCriticalRate = 0.05f;
        public const float InitCollectableArea = 1f;

    }
}